# DeferredEvaluate()

> Schedules the PlayableDirector to perform PlayableGraph.Evaluate on the PlayableGraph associated with the PlayableDirector.playableAsset on the next update.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Playables](/engine/6000.3/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.DirectorModule

```csharp
public void DeferredEvaluate()
```

### Remarks

This only has an effect in the Editor when not in Play Mode.
