# effectivePlayState

> The accumulated play state of this playable.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Playables](/engine/6000.3/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public PlayState effectivePlayState { get; }
```

### Remarks

The effective play state is the accumulated play state of the playable and its ancestors. For example, a playable can be set to the Playing play state, but if its parent is Paused, then its effective play state is Paused.
