# GameTime

> Update is based on Time.time. Use this for graphs that need to be synchronized on gameplay, and that need to be paused when the game is paused.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Playables](/engine/6000.3/script-reference/unityengine/playables.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
GameTime = 1
```
