# GetDistanceToPoint

> Returns a signed distance from plane to point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## GetDistanceToPoint(Vector3)

Returns a signed distance from plane to point.

```csharp
public readonly float GetDistanceToPoint(Vector3 point)
```

### Parameters

**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

The value returned is positive if the point is on the side of the plane into which the plane's normal is facing, and negative otherwise.

## GetDistanceToPoint(Vector3)

Returns a signed distance from plane to point.

```csharp
public readonly float GetDistanceToPoint(in Vector3 point)
```

### Parameters

**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) |             |

### Remarks

The value returned is positive if the point is on the side of the plane into which the plane's normal is facing, and negative otherwise.
