# Capsule

> Use a capsule shape to interpret the PhysicsShape2D geometry.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Capsule = 1
```

### Remarks

A capsule geometry type is comprised of two vertices in the [PhysicsShape2D](/engine/6000.3/script-reference/unityengine/physicsshape2d.md) and a [PhysicsShape2D.radius](/engine/6000.3/script-reference/unityengine/physicsshape2d/radius.md). The two vertices represent the centers of the two ends of a capsule shape with the radius defining the circular end radius.
