# ResetInterpolationPoses()

> Resets the Transform positions of interpolated and extrapolated Rigidbodies in this PhysicsScene to Rigidbody.position and Transform rotations to Rigidbody.rotation.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void ResetInterpolationPoses()
```

### Remarks

Call this method before simulating to prevent Transform poses of interpolated and extrapolated Rigidbodies from getting synced to the physics system. If multiple [PhysicsScene.Simulate](/engine/6000.3/script-reference/unityengine/physicsscene/simulate.md) calls are to be made this frame, it's enough to call this method only once, before the first simulation.

This method is called automatically for the default [PhysicsScene](/engine/6000.3/script-reference/unityengine/physicsscene.md) and therefore any manual calls on the [Physics.defaultPhysicsScene](/engine/6000.3/script-reference/unityengine/physics/defaultphysicsscene.md) will fail.

Additional Resources: [PhysicsScene.InterpolateBodies](/engine/6000.3/script-reference/unityengine/physicsscene/interpolatebodies.md).
