# islandSolverBodiesPerJob

> Controls the minimum number of bodies to solve in each simulation job when performing island solving.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public int islandSolverBodiesPerJob { get; set; }
```

### Remarks

For an overview of these properties and advice on how to use them, see [PhysicsJobOptions2D](/engine/6000.3/script-reference/unityengine/physicsjoboptions2d.md).

The following job profiler names are affected by this property:

• Physics2D.SolveDiscreteIslandSyncBodiesJob

• Physics2D.SolveDiscreteIslandVelocitiesJob

• Physics2D.SolveContinuousIslandIntegratePositionsJob.
