# changeStopsCallbacks

> Set whether the reporting of collisions callbacks immediately stops if any of the objects involved in the collision are deleted or moved.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

> **Warning:**
>
> **Removed.** Physics2D.changeStopsCallbacks is obsolete and will always return false.

```csharp
public static bool changeStopsCallbacks { get; set; }
```

### Remarks

During a collision callback, if either a Collider2D or Rigidbody2D that is taking part in that particular callback is deleted or moved then this property controls whether callbacks will continue for this contact or not.

Additional Resources: Collider2D, Rigidbody2D.
