# DistributePerSegment

> Map the texture once along the entire length of the trail, assuming all vertices are evenly spaced.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
DistributePerSegment = 2
```
