# ConeShell

> Emit from the base surface of a cone.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

> **Warning:**
>
> **Deprecated.** ConeShell is deprecated and does nothing. Please use ShapeModule.radiusThickness instead, to control edge emission.

```csharp
ConeShell = 7
```
