# NonUniformRandom

> Use per-Mesh weights to make some Meshes appear more often than others. A higher weight value increases the chance of choosing the associated Mesh.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
NonUniformRandom = 1
```

### Remarks

To specify the weights, use [ParticleSystemRenderer.SetMeshWeightings](/engine/6000.3/script-reference/unityengine/particlesystemrenderer/setmeshweightings.md).
