# ParticleSystemBakeTextureOptions

> Configure how a Particle System is baked into a texture.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
[Flags]
public enum ParticleSystemBakeTextureOptions
```

## Fields

| Value                                                                                                                            | Description                                                                                                                                        |
| -------------------------------------------------------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------- |
| [BakePosition](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/bakeposition.md)                     | Bake the Transform position into the texture.                                                                                                      |
| [BakeRotationAndScale](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/bakerotationandscale.md)     | Bake the Transform rotation and scale into the texture.                                                                                            |
| [Default](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/default.md)                               | The default baking options.                                                                                                                        |
| [IncludeParticleIndices](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/includeparticleindices.md) | Instead of only baking triangle indices into the indices texture, bake a 2 channel index texture containing triangle indices and particle indices. |
| [PerParticle](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/perparticle.md)                       | Only bake each particle, instead of each vertex of each particle (i.e. 1 vertex per billboard).                                                    |
| [PerVertex](/engine/6000.3/script-reference/unityengine/particlesystembaketextureoptions/pervertex.md)                           | Bake each vertex of each particle (i.e. 4 vertices per billboard).                                                                                 |
