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Unity Engine


ribbonCount

Select how many lines to create through the Particle System.
Read time 1 minuteLast updated 9 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public int ribbonCount { get; set; }

Remarks

For example, if using 1 ribbon, this draws a single line, starting at the youngest particle and travelling through each subsequent particle based on their ages, until finally reaching the oldest. If using a value larger than 1, this draws multiple lines, connecting each Nth oldest particle. For example, if using 3 ribbons, this conntects every 3rd particle (1,4,7, and 2,5,8 and 3,6,9).

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValueRibbonCount = 1.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startColor = new ParticleSystem.MinMaxGradient(Color.red, Color.yellow); main.startSize = 0.1f; main.startLifetime = 2.5f; var trails = ps.trails; trails.enabled = true; trails.mode = ParticleSystemTrailMode.Ribbon; var psr = GetComponent<ParticleSystemRenderer>(); psr.trailMaterial = new Material(Shader.Find("Sprites/Default")); } void Update() { var trails = ps.trails; trails.ribbonCount = (int)hSliderValueRibbonCount; } void OnGUI() { GUI.Label(new Rect(25, 40, 100, 30), "Ribbon Count"); hSliderValueRibbonCount = GUI.HorizontalSlider(new Rect(125, 45, 100, 30), hSliderValueRibbonCount, 1.0f, 4.0f); }}