# GetSprite(int)

> Get the Sprite at the given index.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public Sprite GetSprite(int index)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): The index of the desired Sprite.

### Returns

| Type                                                            | Description                 |
| --------------------------------------------------------------- | --------------------------- |
| [Sprite](/engine/6000.3/script-reference/unityengine/sprite.md) | The Sprite being requested. |

### Remarks

Additional Resources: [ParticleSystem.TextureSheetAnimationModule.SetSprite](/engine/6000.3/script-reference/unityengine/particlesystem/texturesheetanimationmodule/setsprite.md).
