Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


flipU

Flip the U coordinate on particles, causing them to appear mirrored horizontally.
Read time 1 minuteLast updated 11 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Warning
Deprecated. flipU property is deprecated. Use ParticleSystemRenderer.flip.x instead.
public float flipU { get; set; }

Remarks

Set between 0 and 1, where higher values mirror a higher proportion of particles, and a value of 1 mirrors all particles.

Examples

using UnityEngine;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float flipU = 0.0f; public float flipV = 0.0f; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startLifetimeMultiplier = 2.0f; var tex = ps.textureSheetAnimation; tex.enabled = true; tex.numTilesX = 4; tex.numTilesY = 2; } void Update() { var tex = ps.textureSheetAnimation; tex.flipU = flipU; tex.flipV = flipV; } void OnGUI() { GUI.Label(new Rect(25, 20, 100, 30), "Flip U Amount"); GUI.Label(new Rect(25, 60, 100, 30), "Flip V Amount"); flipU = GUI.HorizontalSlider(new Rect(125, 25, 100, 30), flipU, 0.0f, 1.0f); flipV = GUI.HorizontalSlider(new Rect(125, 65, 100, 30), flipV, 0.0f, 1.0f); }}