GetSubEmitterEmitProbability(int)
Gets the probability that the sub-emitter emits particles.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float GetSubEmitterEmitProbability(int index)
Parameters
The index of the sub-emitter.
Returns
Type | Description |
|---|---|
| float | The emission probability for the sub-emitter |
Remarks
The return value ranges from 0 to 1, where 0 is never and 1 is always.
Examples
using UnityEngine;public class Example : MonoBehaviour{ void Start() { // A simple particle material with no texture. var particleMaterial = new Material(Shader.Find("Particles/Standard Surface")); // Emit 1 particle per second. var particleSystemGameObject = new GameObject("Particle System"); var particleSystemMain = particleSystemGameObject.AddComponent<ParticleSystem>(); var emitMain = particleSystemMain.emission; emitMain.rateOverTime = 1; particleSystemGameObject.GetComponent<ParticleSystemRenderer>().material = particleMaterial; // Create a sub-emitter that has a 10% chance of emitting a red particle when "Particle System" emits. var subEmitterGo = new GameObject("Sub Emitter"); subEmitterGo.transform.SetParent(particleSystemGameObject.transform); var subEmitter = subEmitterGo.AddComponent<ParticleSystem>(); var emitSub = subEmitter.emission; emitSub.rateOverTime = 0; emitSub.burstCount = 1; emitSub.SetBurst(0, new ParticleSystem.Burst(0, 1)); var mainModule = subEmitter.main; mainModule.startColor = Color.red; subEmitterGo.GetComponent<ParticleSystemRenderer>().material = particleMaterial; // Add the sub-emitter, and set the probability. var subEmittersModule = particleSystemMain.subEmitters; subEmittersModule.enabled = true; subEmittersModule.AddSubEmitter(subEmitter, ParticleSystemSubEmitterType.Birth, new ParticleSystemSubEmitterProperties(), 0.1f); }}