# useMeshColors

> Modulate the particle colors with the vertex colors, or the Material color if no vertex colors exist.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool useMeshColors { get; set; }
```

### Remarks

Additional Resources: [ParticleSystem.ShapeModule.shapeType](/engine/6000.3/script-reference/unityengine/particlesystem/shapemodule/shapetype.md).
