textureClipChannel
Selects which channel of the Texture to use for discarding particles.
Read time 1 minuteLast updated 12 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemShapeTextureChannel textureClipChannel { get; set; }
Remarks
Additional Resources: ParticleSystem.ShapeModule.textureClipThreshold, ParticleSystem.ShapeModule.texture.