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Unity Engine


arcSpeed

In animated modes, this determines how quickly the particle emission position moves around the arc.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve arcSpeed { get; set; }

Remarks

The value is specified in terms of the number of complete 360 degree rotations. A value of 2 would mean that the particle emission position rotated 2 full times per second. Additional Resources: ParticleSystem.ShapeModule.arcMode, ParticleSystemShapeMultiModeValue, ParticleSystem.ShapeModule.shapeType.