# startColor

> The initial color of the particle. The current color of the particle is calculated procedurally based on this value and the active color modules.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public Color32 startColor { get; set; }
```

### Remarks

Alpha channel of the color is used to fade out particles.
