curveMax
Set a curve for the upper bound.
Read time 1 minuteLast updated 10 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public AnimationCurve curveMax { get; set; }
Remarks
You should set the values between 0 and 1. Use the curve multiplier to define the overall range of the curve. Useful when ParticleSystem.MinMaxCurve.mode is set to ParticleSystemCurveMode.TwoCurves. Additional Resources: curveScalar.