Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


startSizeZMultiplier

A multiplier for _startSizeZ.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public float startSizeZMultiplier { get; set; }

Remarks

Changing this property is more efficient than accessing the entire curve, if you only want to change the overall size multiplier.

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 1.0F; void Start() { ps = GetComponent<ParticleSystem>(); var main = ps.main; main.startSize3D = true; var psr = GetComponent<ParticleSystemRenderer>(); psr.renderMode = ParticleSystemRenderMode.Mesh; psr.mesh = Resources.GetBuiltinResource<Mesh>("Cube.fbx");// use a mesh, because billboards have no Z axis size psr.material = new Material(Shader.Find("Sprites/Default")); } void Update() { var main = ps.main; main.startSizeZMultiplier = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 0.0F, 10.0F); }}