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Unity Engine


emitterVelocityMode

Control how the Particle System calculates its velocity, when moving in the world.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemEmitterVelocityMode emitterVelocityMode { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public ParticleSystemEmitterVelocityMode velocityMode; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var main = ps.main; main.emitterVelocityMode = velocityMode; } void OnGUI() { velocityMode = (ParticleSystemEmitterVelocityMode)GUI.SelectionGrid(new Rect(25, 25, 300, 30), (int)velocityMode, new GUIContent[] { new GUIContent("Transform"), new GUIContent("Rigidbody") }, 2); }}