space
Specifies if the velocity limits are in local space (rotated with the transform) or world space.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystemSimulationSpace space { get; set; }
Remarks
Only applies when separateAxes is set to true. Additional Resources: ParticleSystem.LimitVelocityOverLifetimeModule.separateAxes.