# hasNonUniformParticleSizes

> Determines whether the Particle System uses a single value for the width and height (and depth, when using meshes), or if the system specifies different values for each axis.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public bool hasNonUniformParticleSizes { get; }
```
