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Unity Engine


randomized

When randomly selecting values between two curves or constants, this flag causes the system to choose a new random force on each frame.
Read time 1 minuteLast updated 10 days ago

Definition

  • Type: Property
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
public bool randomized { get; set; }

Examples

using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public bool randomized; public float hSliderValue = 30.0f; void Start() { ps = GetComponent<ParticleSystem>(); var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = true; } void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.randomized = randomized; forceOverLifetime.x = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.y = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); forceOverLifetime.z = new ParticleSystem.MinMaxCurve(-hSliderValue, hSliderValue); } void OnGUI() { randomized = GUI.Toggle(new Rect(25, 45, 100, 30), randomized, "Randomized Per Frame"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, 0.0f, 50.0f); }}