# meshIndex

> Set the index that specifies which Mesh to emit.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

```csharp
public int meshIndex { set; }
```

### Remarks

Additional Resources: [ParticleSystemRenderer.SetMeshes](/engine/6000.3/script-reference/unityengine/particlesystemrenderer/setmeshes.md).
