# SetBursts

> Sets the burst array.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.ParticleSystemModule

## SetBursts(Burst\[])

Sets the burst array.

```csharp
public void SetBursts(ParticleSystem.Burst[] bursts)
```

### Parameters

**** (\[Burst\[]]\(/engine/6000.3/script-reference/unityengine/particlesystem/burst)): Array of bursts.

### Remarks

Additional Resources: [ParticleSystem.Burst](/engine/6000.3/script-reference/unityengine/particlesystem/burst.md), GetBursts.

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var emission = ps.emission;
        emission.enabled = true;
        emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) });
    }
}
```

## SetBursts(Burst\[], int)

Sets the burst array.

```csharp
public void SetBursts(ParticleSystem.Burst[] bursts, int size)
```

### Parameters

**** (\[Burst\[]]\(/engine/6000.3/script-reference/unityengine/particlesystem/burst)): Array of bursts.**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Optional array size for if the burst count is less than the array size.

### Remarks

Additional Resources: [ParticleSystem.Burst](/engine/6000.3/script-reference/unityengine/particlesystem/burst.md), GetBursts.

### Examples

```csharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))]
public class ExampleClass : MonoBehaviour
{
    private ParticleSystem ps;

    void Start()
    {
        ps = GetComponent<ParticleSystem>();

        var emission = ps.emission;
        emission.enabled = true;
        emission.SetBursts(new ParticleSystem.Burst[] { new ParticleSystem.Burst(0.0f, 100, 200), new ParticleSystem.Burst(1.0f, 10, 20) });
    }
}
```
