rateOverTime
The rate at which the emitter spawns new particles over time.
Read time 1 minuteLast updated 9 days ago
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public ParticleSystem.MinMaxCurve rateOverTime { get; set; }
Remarks
Additional Resources: ParticleSystem.MinMaxCurve, ParticleSystem.EmissionModule.rateOverDistance.
Examples
using UnityEngine;using System.Collections;[RequireComponent(typeof(ParticleSystem))]public class ExampleClass : MonoBehaviour{ private ParticleSystem ps; public float hSliderValue = 5.0f; void Start() { ps = GetComponent<ParticleSystem>(); } void Update() { var emission = ps.emission; emission.rateOverTime = hSliderValue; } void OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 45, 100, 30), hSliderValue, 5.0f, 200.0f); }}