# chunkedTransfer

> **Deprecated.**. HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Networking](/engine/6000.3/script-reference/unityengine/networking.md)
* **Assembly:** UnityEngine.UnityWebRequestModule

> **Warning:**
>
> **Deprecated.** HTTP/2 and many HTTP/1.1 servers don't support this; we recommend leaving it set to false (default).

```csharp
public bool chunkedTransfer { get; set; }
```

### Remarks

This property indicates whether the [UnityWebRequest](/engine/6000.3/script-reference/unityengine/networking/unitywebrequest.md) should employ the HTTP/1.1 chunked-transfer encoding method, which allows the system to send partial data and be prompted by the server for more data with a 100/Continue HTTP response. This property cannot be changed after calling [UnityWebRequest.Send](/engine/6000.3/script-reference/unityengine/networking/unitywebrequest/send.md).

**Note:** On WebGL build targets, this setting is ignored. Instead, the web browser handles protocol negotiations.

**Note:** If this setting is set to true then HTTP/1.1 is forced. Refer to [HttpForcedVersion](/engine/6000.3/script-reference/unityengine/networking/httpforcedversion.md) for more information.

*Default value:* `false`.
