# destroyCancellationToken

> Cancellation token raised when the MonoBehaviour is destroyed (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public CancellationToken destroyCancellationToken { get; }
```

### Remarks

**Note:** You must cache the `destroyCancellationToken` before you destroy the MonoBehaviour object.
