# IgnoreContact(int)

> Ignore the specified contact point in this contact pair.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public void IgnoreContact(int i)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of the contact point.

### Remarks

Note that this is the same as setting the maximum impulse to be applied at this contact point to zero.
