# GetTargetVelocity(int)

> Get the target velocity the solver should aim reaching at a particular contact point in this contact pair.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public Vector3 GetTargetVelocity(int i)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Index of the contact point.

### Returns

| Type                                                              | Description                             |
| ----------------------------------------------------------------- | --------------------------------------- |
| [Vector3](/engine/6000.3/script-reference/unityengine/vector3.md) | The target velocity at a contact point. |
