GetVertexAttributeDimension(VertexAttribute)
Gets the dimension of a given vertex attribute in the MeshData.
Read time 1 minuteLast updated 8 days ago
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public int GetVertexAttributeDimension(VertexAttribute attr)
Parameters
The vertex attribute to get the dimension of.
Returns
Type | Description |
|---|---|
| int | Returns the dimension of the vertex attribute. Returns 0 if the vertex attribute is not present. |
Remarks
Most vertex attributes have a standard data layout. For example, a normal is a 3-component vector. Some vertex attributes (usually texture coordinates) have more than one possible data layout. For example, SetUVs accepts either 2 dimensional, 3 dimensional or 4 dimensional texture coordinates. You can use this function to query the layout of a given vertex attribute. Additional Resources: HasVertexAttribute, GetVertexAttributeFormat.