Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


GetNormals(NativeArray<Vector3>)

Populates an array with the vertex normals from the MeshData.
Read time 1 minuteLast updated 8 days ago

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public void GetNormals(NativeArray<Vector3> outNormals)

Parameters

The destination vertex normals array.

Remarks

The destination array must have at least vertexCount elements. The normal at each index corresponds to the vertex with the same index. Vertex normal data will be converted into Vector3 format if needed. Additional Resources: Mesh.GetNormals, HasVertexAttribute, Mesh.AcquireReadOnlyMeshData.