# lodSelectionCurve

> This struct represents the parameters that Unity uses to calculate which Mesh LOD level to select. It contains the lodBias and lodSlope properties, which scale logarithmically using screen space pixel area.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Mesh.LodSelectionCurve lodSelectionCurve { get; set; }
```
