# colors32

> Vertex colors of the Mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.3/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Color32[] colors32 { get; set; }
```

### Remarks

Same as [Mesh.colors](/engine/6000.3/script-reference/unityengine/mesh/colors.md), except using [Color32](/engine/6000.3/script-reference/unityengine/color32.md) structure is better for performance.

**Note:** The [Mesh.colors32](/engine/6000.3/script-reference/unityengine/mesh/colors32.md) array has to be modified or created externally from the Mesh. See, for example, the note on the [Mesh.uv](/engine/6000.3/script-reference/unityengine/mesh/uv.md) page.
