# Transform

> Transform the geometry.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

## Transform(PhysicsTransform)

Transform the geometry.

```csharp
public readonly SegmentGeometry Transform(PhysicsTransform transform)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicstransform)): The geometry to transform with.

### Returns

| Type                                                                                                | Description               |
| --------------------------------------------------------------------------------------------------- | ------------------------- |
| [SegmentGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/segmentgeometry.md) | The transformed geometry. |

## Transform(Matrix4x4)

Transform the geometry.

```csharp
public readonly SegmentGeometry Transform(Matrix4x4 transform)
```

### Parameters

**** (\[Matrix4x4]\(/engine/6000.3/script-reference/unityengine/matrix4x4)): The transform to be used on the geometry.

### Returns

| Type                                                                                                | Description               |
| --------------------------------------------------------------------------------------------------- | ------------------------- |
| [SegmentGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/segmentgeometry.md) | The transformed geometry. |
