# Scale(float)

> Scale the geometry along the SegmentGeometry.forward and SegmentGeometry.backward direction.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly SegmentGeometry Scale(float scale)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)):&#x20;

### Returns

| Type                                                                                                | Description |
| --------------------------------------------------------------------------------------------------- | ----------- |
| [SegmentGeometry](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/segmentgeometry.md) |             |
