# ClosestPoint(PhysicsTransform, Vector2)

> Calculate the closest point on this geometry to the specified point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public readonly Vector2 ClosestPoint(PhysicsTransform transform, Vector2 point)
```

### Parameters

**** (\[PhysicsTransform]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicstransform)): The Transform to use on this geometry.**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The point to check.

### Returns

| Type                                                              | Description                                               |
| ----------------------------------------------------------------- | --------------------------------------------------------- |
| [Vector2](/engine/6000.3/script-reference/unityengine/vector2.md) | The closest point on the geometry to the specified point. |
