# transformWriteMode

> Controls how transform writing is handled. Only bodies that have their PhysicsBody.transformWriteMode active and produce a PhysicsEvents.BodyUpdateEvent will write to a transform. See PhysicsWorld.TransformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsWorld.TransformWriteMode transformWriteMode { readonly get; set; }
```
