# worldCount

> Get the number of created worlds. This will be a value in the range of 1 to PhysicsConstants.MaxWorlds.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static int worldCount { get; }
```
