# PhysicsWorld.TransformPlane

> Defines the 2D Transform plane where Transform writes will occur. This also defines the rotation axis which will automatically be perpendicular to the selected plane. See PhysicsWorld.transformPlane.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public enum PhysicsWorld.TransformPlane
```

## Fields

| Value                                                                                                 | Description                              |
| ----------------------------------------------------------------------------------------------------- | ---------------------------------------- |
| [XY](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane/xy.md) | XY plane with anti-clockwise Z rotation. |
| [XZ](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane/xz.md) | XZ plane with anti-clockwise Y rotation. |
| [ZY](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsworld/transformplane/zy.md) | ZY plane with anti-clockwise X rotation. |
