# transformPlane

> Controls the transform plane that the world uses when writing transforms. See PhysicsWorld.transformWriteMode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public PhysicsWorld.TransformPlane transformPlane { get; set; }
```
