# TestOverlapPoint(Vector2, QueryFilter)

> Tests if the provided point overlaps any shapes. See PhysicsQuery.QueryFilter.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool TestOverlapPoint(Vector2 point, PhysicsQuery.QueryFilter filter)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The point used to check overlap. This must be in world-space.**** (\[QueryFilter]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/queryfilter)): The filter to control the result returned.

### Returns

| Type                                                          | Description                     |
| ------------------------------------------------------------- | ------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | If the query overlaps anything. |
