# speculativeContactDistance

> The distance at which speculative contacts will be calculated. This reduces jitter. This value is 4.0f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 2cm.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float speculativeContactDistance { get; }
```
