# SetElementDepth3D(Vector3)

> Set the element depth using the specified 3D position. The relevant axis will be extracted using the current PhysicsWorld.transformPlane. This is only used in the Unity Editor or in a Development Player. For more details, see PhysicsWorld.elementDepth.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public void SetElementDepth3D(Vector3 position)
```

### Parameters

**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)): The 3D position to extract the element depth from.
