# OverlapPoint(Vector2, QueryFilter, Allocator)

> Returns all shapes that overlap the provided point. See PhysicsQuery.QueryFilter, PhysicsQuery.WorldOverlapResult and Allocator.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public NativeArray<PhysicsQuery.WorldOverlapResult> OverlapPoint(Vector2 point, PhysicsQuery.QueryFilter filter, Allocator allocator = Allocator.Temp)
```

### Parameters

**** (\[Vector2]\(/engine/6000.3/script-reference/unityengine/vector2)): The point used to check overlap. This must be in world-space.**** (\[QueryFilter]\(/engine/6000.3/script-reference/unityengine/lowlevelphysics2d/physicsquery/queryfilter)): The filter to control what results are returned.**** (\[Allocator]\(/engine/6000.3/script-reference/unity/collections/allocator)): The memory allocator to use for the results. This can only be [Allocator.Temp](/engine/6000.3/script-reference/unity/collections/allocator/temp.md), [Allocator.TempJob](/engine/6000.3/script-reference/unity/collections/allocator/tempjob.md) or [Allocator.Persistent](/engine/6000.3/script-reference/unity/collections/allocator/persistent.md).

### Returns

| Type                                                                                                  | Description                                                                                                                                           |
| ----------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------- |
| [NativeArray\<WorldOverlapResult>](/engine/6000.3/script-reference/unity/collections/nativearray1.md) | The query overlap results. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |
