# linearSlop

> A small length used as a collision and constraint tolerance, in meters. Usually it is chosen to be numerically significant, but visually insignificant. This value is 0.005f * PhysicsWorld.lengthUnitsPerMeter. Normally this is 0.5cm.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static float linearSlop { get; }
```
