# isRenderingAllowed

> Get if rendering is currently allowed. Rendering is always allowed in the Editor however it is only allowed in build if PhysicsLowLevelSettings2D.drawInBuild is active when building.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.LowLevelPhysics2D](/engine/6000.3/script-reference/unityengine/lowlevelphysics2d.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static bool isRenderingAllowed { get; }
```
